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A blog about tabletop RPGs–mostly Savage Worlds–and home to an ongoing Savage Worlds adaptation of Eberron
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Savage Eberron: Dolgaunt
Using the base stats generated from +Richard Woolcock's Savage Worlds Monster Finder, I've finally gotten around to creating a Savage Worlds version of Eberron's dolgaunt. I've also added it to the Savage Worlds Eberron Conversion Companion.
I'm particularly proud of how the Vitality Drain ability translated. Thanks to the Savage Worlds Google+ Community for critiquing my original draft.
Attributes: Agility d10, Smarts d8, Spirit d10, Strength d8, Vigor d8
Skills: Fighting d6, Climbing d10, Notice d8, Stealth d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 7 (1)
Edges: Combat Reflexes, Frenzy
Special Abilities
This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.
Eberron is a trademark of Wizards of the Coast, Inc., in the U.S.A. and other countries. All Wizards characters, character names, and the distinctive likenesses thereof are property of Wizards of the Coast, Inc.
I'm particularly proud of how the Vitality Drain ability translated. Thanks to the Savage Worlds Google+ Community for critiquing my original draft.
Dolgaunt
Attributes: Agility d10, Smarts d8, Spirit d10, Strength d8, Vigor d8Skills: Fighting d6, Climbing d10, Notice d8, Stealth d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 7 (1)
Edges: Combat Reflexes, Frenzy
Special Abilities
- Aberration: Immune to poison and disease; Half-damage from non-magical attacks except for byeshk.
- Armour +1: Dolgaunts have tough, leathery skin.
- Tentacles: x2, Str+d4; Reach 1".
- Blindsight: Ignore sight-based penalties and gaze attacks.
- Vitality Drain: If a dolgaunt gets hold of an opponent, it can burrow into the flesh of its victim and draw out vital fluids using the tendrils that cover its skin. With a raise on a Fighting roll to grapple, the dolgaunt decreases the victim's Vigor by 1 die size (to a minimum of d4) in addition to normal damage. The decrease in Vigor is a temporary injury as per the Incapacitation rules (recovered when all wounds are healed). An injured dolgaunt recovers 1 wound every time it successfully uses this ability.
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Eberron is a trademark of Wizards of the Coast, Inc., in the U.S.A. and other countries. All Wizards characters, character names, and the distinctive likenesses thereof are property of Wizards of the Coast, Inc.
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