I recently wrapped up the Necessary Evil Plot Point Campaign. To be honest, we kind of cheated a little and stopped at the end of Episode 9 with a quick summary of what happens in Episode 10. With that, I asked the players how they would like their characters' stories to end. That actually led to the use of Interludes for a round of storytelling but with a few twists that shaped up into a pretty decent system for campaign Epilogues.
Showing posts from September, 2013