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Savage Eberron: New and Updated Races

I've made some updates to Eberron for Savage Worlds.
Started adding named versions to the Google Doc for easier tracking of what has been changed and when using Google Docs' version history feature.Inspired by the Goblinoids episode of Manifest Zone, added bugbears, goblins, and orcs .Adjusted gnomes and halflings due to an ability point oversight related to the Size -1 racial ability.Halflings have a d6 in Athletics and Stealth, Common Bond, Lucky, Size -1, and Reduced Pace. Changed the gnome's illusion power from a Power ability and Focus Skill Ability to a Super Power Ability for the same cost.Gnomes now have a starting d6 in Common Knowledge.Corrected miscellaneous typos and copy/paste errors. Thanks to Michael Greszler for pointing out the miscalculations and helping me work out the fixes.

Now on Fantasy Grounds, Eberron for Savage Worlds


Artificer's Codex: Rules for Crafting Permanent Magic Items

Now available through the Savage Worlds Adventurer's Guild, Artificer's Codex: Rules for Crafting Permanent Magic Items.

Product blurb:
Light sprayed everywhere, covering the entire lab in a bright flood of luminescence. Ilana squinted into the bright light as she carefully transferred her own arcane power into the opalescent stone cradled in its beveled setting. The gem dimmed back to a soft glow as it hung on the necklace. Hope filled her as she prayed to the gods that this artifact will be powerful enough to protect her sister from the threats they will face on the upcoming journey.

Ages ago, the ancients had the skills and knowledge to create artifacts–magic items that stored permanent arcane energy in the form of spells and preternatural effects. As the centuries passed, the mastery of crafting such relics had been forgotten. Until now.

After generations of dangerous explorations into the ruins of lost civilizations and long, arduous research in the most sophisticated arca…

Form-fillable Eberron Character Sheet for Savage Worlds

Charlotte Irrgang has been kind enough to create a form-fillable version of the Eberron Character Sheet for Savage Worlds.

Savage Worlds Dice Roller

Because I'm such a web nerd, I made a web-based Savage Worlds Dice Roller.

Using the Adventure Deck as Divine Intervention

I was recently binging on the History Channel's Vikings TV series with a friend, and afterward, we came up with the idea of a campaign setting in which you play the gods rather than in a setting affected by the gods. During the discussion, I stated that in most stories, the gods are influencers, meddlers, and manipulators, but rarely do they actually engage in adventures of their own. But then I pondered a variant type of game in which one could play a god or gods that in fact meddle in the affairs of mortals. While exercising that idea, I realized that in some sense, that's what the Adventure Deck for Savage Worlds does already.

The Adventure Deck is an optional accessory that can change the outcome or complete direction of a session, adventure, or even a campaign. You can play a card that can introduce reinforcements or an angry mob, grant a sudden surge of power points, or give you knowledge about something you might not have otherwise known.

Imagine a setting then where t…

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