Tuesday, September 6, 2016

Savage Eberron: Living Spells

First introduced in the Eberron Campaign Setting, living spells have to be one of the coolest things to come out of the Mournland. Finally, with some assistance from +James Ramage, I've been able to bring the living spell to Savage Worlds. Along with it comes a new monstrous ability, Engulf.

New Monstrous Ability

Engulf

The creature can completely swallow or surround targets it moves over, as long as it doesn't make any other attacks the same round. Victims who fail an Agility roll are engulfed, and are subject to attacks from the creature each round on the creature’s turn. Engulfed targets are considered to be Grappled.

Living Spell

A “living spell” is an unusual creature. It is an ability applied to an arcane or divine power effect (or in some cases, a group of power effects) instead of a creature, turning the power into a living entity. The characteristics of a living spell are determined by the nature of the spell(s), including the rank of the powers. The ability can be applied to any powers that uses a Burst or Cone template.

Living spells are mindless and vary in sizes. The size is based on the template size of the power’s effect as indicated in the list below.
  • Small Burst Template: Large, Size +4, Strength d6
  • Medium Burst/Cone Template: Large, Size +6, Strength d8
  • Large Burst Template: Huge, Size +8, Strength d10
Living spells also possess a slam attack that does damage based on the power plus its Strength.

Special Abilities

Engulf: A living spell may engulf creatures it moves over, as long as it doesn't make any other attacks the same round. Victims who fail an Agility roll are engulfed, and are subject to the effect of the power each round on the living spell’s turn. Engulfed creatures are considered to be Grappled.

Living Fireball

A living fireball is based on the blast power using a medium burst template.
Attributes: Agility d4, Smarts d4 (M), Spirit d4, Strength d8, Vigor d6
Skills: Fighting d4
Charisma: -; Pace: 4; Parry: 4; Toughness: 11
Special Abilities:
  • Size +6: Living fireballs are about 24’ in diameter, covering an area equal to a Medium Burst Template.
  • Large: Attackers add +2 to their attack rolls when attacking a living fireball due to its large size.
  • Slam: Str+2d6 (fire).
  • Engulf: Living fireballs can move over targets to engulf them. Victims who fail an Agility roll are engulfed and subject to the blast power with a fire trapping (2d6 damage; fire) each round on the living fireball’s turn. Engulfed targets are considered to be Grappled.
  • Mindless: Immune to mind-affecting powers.
  • Fearless: Immune to Fear and Intimidation.

This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.

Eberron is a trademark of Wizards of the Coast, Inc., in the U.S.A. and other countries. All Wizards characters, character names, and the distinctive likenesses thereof are property of Wizards of the Coast, Inc.