Wednesday, October 1, 2014

Savage Eberron: Weapons of Sarlona

Continuing the exploration of weapons and equipment of Khorvaire, I present here seven new weapons imported from the continent of Sarlona.

Again, special thanks to +Ron Blessing for assisting with some of these, particularly the monk's cane.

Weapons

Many of these weapons are ideal for adepts or ascetic psions (the psionic adaptation of the adept), especially those who are of Sarlona. When wielded by a character with either of those two Edges (and at the Prophesier's discretion), the cutting wheel, monk's cane, monk's spade, and hook sword can be treated as though the character were fighting unarmed for the purposes of including AP, and characters with the Martial Arts Master Edge could apply the +2 bonus to damage when fighting with these weapons.

Cane, Monk’s

At first glance, a monk’s cane looks like an ordinary walking stick with a straight shaft with hooked head often decorated and carved.

With a monk’s cane, the wielder gains a +1 bonus to Fighting rolls when attempting a Disarm maneuver as well as a +1 bonus to the Strength roll to avoid being disarmed.

It is nearly impossible to tell that a monk’s cane is a weapon. An observer has to study the cane’s owner carefully, making a successful Notice roll at -4 (or at -2 if the observer has the Danger Sense Edge) to discern that the cane is dangerous in his hands. The wielder can make a Persuasion roll or Stealth roll to avoid giving away his proficiency.
  • Damage: Str+d6
  • Range: 2/4/8
  • Notes: +1 to Fighting rolls or Strength rolls during Disarm attempts
  • Weight: 1
  • Cost: 30 gp

Cutting Wheel

Cutting wheels are handheld weapons that surround the fist with a blade. The exact shape can vary. The traditional form is a solid circle of metal that has one small area wrapped in leather as a handle is the basic style. The rest of the wheel is bladed and features protrusions at evenly spaced intervals for piercing and tearing. To protect the hand and aid in gripping, a bladed guard is forged just above the grip on the inside of the wheel. The kalashtar designed another version that is triangular in shape.

Because of its size and protected grip, a cutting wheel grants a +1 bonus on opposed Strength rolls to avoid being Disarmed.
  • Damage: Str+d6
  • Range: 2/4/8
  • Notes: +1 to opposed Strength rolls during Disarm attempts
  • Weight: 1
  • Cost: 15 gp

Flute, Steel

Appearing as simple musical instruments, steel flutes are hollow shafts of metal carefully crafted as balanced short staffs. While commonly made of steel, this Adaran weapon can be made of just about any metal.

As with a monk’s cane, an observer must study a steel flute’s owner to tell the flute is a weapon.
  • Damage: Str+d4
  • Range: 2/4/8
  • Weight: 2
  • Cost: 15gp

Spade, Monk’s

As many weapons in Sarlona, the monk’s spade evolved from a simple tool. The spade is a double weapon with a broad slashing blade on one end and a bludgeoning counterweight on the other. The weapon allows the character to make two Fighting rolls as if attacking with two weapons, but doing so incurs a multi-action penalty and a penalty for attacks made with the off-hand. You can use either the slashing or blunt head as the primary weapon. The other head is the off-hand weapon. A warrior wielding a monk’s spade in one hand can’t use it as a double weapon—only one end of the weapon can be used.
  • Damage: Str+d8
  • Notes: +1 Parry, can be bludgeoning or slashing
  • Weight: 10
  • Cost: 20 gp

Sword, Hook

A single piece of forged metal makes up the grip, guard, and blade of this weapon, which also has a smaller crescent blade on the outer part of the guard as well as a hook on the end of the larger blade. The end opposite the hook and near the grip forms a dagger-like spike that can be used for stabbing. The wielder can strike with the smaller crescent blade or the spike, dealing the lower damage die for the weapon—piercing damage or slashing damage respectively. The long, hooked blade of the weapon deals the higher damage die as slashing damage.

With a hook sword, the wielder gets a +1 on Fighting rolls made to disarm an enemy.
  • Damage: Str+d4 or Str+d6
  • Notes: +1 Fighting to disarm
  • Weight: 4
  • Cost: 40 gp

Sword, Spinning

Designed by the quori for warriors engaging with multiple enemies, the spinning sword, or chattaval in Quori, is a whip-like weapon made of multiple long strands of cord-like flexible steel. A spinning sword has a 1" reach.

A spinning sword can be hidden by wearing it as a belt. The grip functions as a buckle. A successful Notice roll with a -2 penalty discerns that the belt is actually a weapon.
  • Damage: Str+d6
  • Notes: Reach 1”
  • Weight: 3
  • Cost: 50 gp

Zulaat

Zulaats are Riedran weapons that have glaive-like heads at either end. Warriors can fight with zulaats as if fighting with two weapons, making two Fighting rolls as if attacking with two weapons, but doing so incurs a multi-action penalty and a penalty for attacks made with the off-hand. A creature can wield a zulaat in the primary hand to make a single attack with no penalty.
  • Damage: Str+d8
  • Weight: 12
  • Cost: 80 gp

Links


This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.

Eberron is a trademark of Wizards of the Coast, Inc., in the U.S.A. and other countries. All Wizards characters, character names, and the distinctive likenesses thereof are property of Wizards of the Coast, Inc.