Friday, May 23, 2014

Savage Eberron: Loss of Faith

After I had last posted about Sins in a Savage Worlds adaptation of Eberron, I never really had a chance to test it in play. It gnawed at me that there was no backlash nor other balancing mechanic for Arcane Background (Miracles), but I wasn't sure if it was a problem or not.

After recording an episode of the +Savage Worlds GM Hangout (On Air!), I asked +Jerrod Gunning and +Scott W. for their opinions, and among their suggestions was the Blessed in Deadlands. I looked it up and immediately saw and read Crisis of Faith. It was perfect! I was inspired to write up and share a mechanic that borrowed from that idea and apply it to Arcane Background (Miracles) in Eberron. Keep in mind this is fitting for Eberron for multiple reasons, the most significant of which is that divine magic is driven by faith rather than by gods who directly bestow powers upon the characters.

Loss of Faith

If the character rolls a 1 on his Faith die (regardless of the Wild Die), the character begins to doubt his faith, and his Faith skill is lowered by 1 die type until he successfully activates a power again. Should this reduce his Faith die below d4, the character has lost his faith entirely.

When the character loses faith, he loses all faith-based Edges associated with divine abilities such as Arcane Background (Miracles), related Power Edges, Champion, and Holy/Unholy Warrior. To regain these Edges, the character must atone through a major act that is aligned with the duties associated with his religion or find a new faith in another religion of choice. The GM does not have to dictate requirements. It is up to the character to rediscover his faith.

As always, let me know what you think.

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This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.

Eberron is a trademark of Wizards of the Coast, Inc., in the U.S.A. and other countries. All Wizards characters, character names, and the distinctive likenesses thereof are property of Wizards of the Coast, Inc.