Monday, May 12, 2014

Savage Eberron: Dolgrim

Previously, I presented the dolgaunt. Today, I present the dolgrim, a lesser warrior creature that both fears and obeys the daelkyr and dolgaunts. Again, I used +Richard Woolcock's Monster Finder for the foundation and built up from there.

Dolgrim

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d6, Climbing d10, Shooting d4
Charisma: -; Pace: 5; Parry: 7; Toughness: 7 (1)
Gear: Leather armour (+1), morningstar (Str+d8), short spear (Str+d6; Reach 1"; Parry +1), medium shield (+1 Parry), light crossbow (Range 15/30/60; 2d6; AP 2)
Edges: Ambidextrous, Dodge, Two-Fisted
Special Abilities
  • Aberration: Immune to poison and disease; half-damage from non-magical attacks except for byeshk.
  • Dual Consciousness: A dolgrim has two brains coordinating its attacks. In addition to providing +1 bonus on Spirit rolls, the dual brain enables a dolgrim to make attacks with one off-hand weapon at no penalty.
  • Multiple limbs: A dolgrim’s additional arms grant it a +2 racial bonus to ClImbing rolls and Fighting, Strength and Agility rolls related to Grappling.
  • Size -1: Reduces Toughness by -1.
  • Very Tough: +1 Toughness.

Links


This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.

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