Monday, May 12, 2014

Costs for Savage Worlds Spellcasting Services

While running my Savage Eberron campaign, I've sort of hand-waved the cost of spellcasting services; sometimes even defaulting to potions which can be costly. I finally took the time to figure out a cost calculation for spellcasting services in Savage Worlds, and I think I've created something that scales approximately to how D20 spellcasting services are calculated and scaled.

Simply put, the cost of spellcasting services is:

  • PP x $25 for a success.
  • PP x $50 for a raise. 

This sets healing at $75, or $150 with a raise, and greater healing at $250 or $500 depending on the effect, or $500 or $1000 with a raise. The success would involve cooperative roles, guaranteeing success from Extras performing the service with others assisting while a raise might require a reroll, hence the higher cost. Additional assistance can come in the form of any Edges that facilitate the skill (e.g. - Healer). Essentially, it's like paying for more resources (i.e. - people or talent) to get a higher quality result.

Thanks to +Clint Black who suggested this formula.

I think this works fairly well for Savage Worlds. What do you think?

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This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.

Eberron is a trademark of Wizards of the Coast, Inc., in the U.S.A. and other countries. All Wizards characters, character names, and the distinctive likenesses thereof are property of Wizards of the Coast, Inc.