While I had originally intended to simply provide a mix of colors that were no different in function from standard bennies, I felt something more could be done with them. I recalled Deadlands' Fate Chips, which are three different colored chips drawn randomly at the beginning of each session, offering different effects based on the color of the chip. I decided to translate that idea for Eberron, tied it to the themes of dragonshards and the Draconic Prophecy, and came up with a draft of the following.
Prophecy ShardsInstead of bennies, Eberron uses colored, translucent crystals called Prophecy Shards. References to bennies in Savage Worlds equate to Prophecy Shards in Eberron.
Prophecy Shards come in three colors, each corresponding to a different type of dragonshard and granting a different benefit (see below). At the start of each game, the GM puts 20 Eberron (light pink), 10 Khyber (dark blue), and 5 Siberys (light yellow) shards into a pouch or other container, referred to as the Cache. Each player, without looking, draws as many shards as his adventurer is allowed (usually three). The GM does the same, drawing one for each player in the game, and for each Wild Card that turns up in the game, draws two extra shards from the Cache for each respective Wild Card to use.
As per the normal rules for bennies, Prophecy Shards allow you to attempt a Vigor roll to soak damage or remove a Shaken condition.
Eberron (Pink) Prophecy ShardsEberron Prophecy Shards are the most common of the three types, and they behave exactly as bennies, allowing you to reroll a Trait roll and keep the best result. All traditional Savage Worlds rules regarding bennies apply to Eberron Prophecy Shards.
Khyber (Blue) Prophecy ShardsKhyber Prophecy Shards allow you to roll an additional d6, which can Ace as usual, and add it to your total. This additional d6 can be used to avoid a critical failure. You may choose to use a Khyber Prophecy Shard as a regular benny as well.
Whenever you use a Khyber Prophecy Shard, the GM may draw a free shard from the Cache for his NPCs and monsters. The GM does not get a draw if you use a Khyber Prophecy Shard as a regular benny.
Siberys (Yellow) Prophecy ShardsSiberys Prophecy Shards work exactly as Khyber Prophecy Shards, but they do not allow the GM to draw regardless of how you use it.
Heart of Eberron (Red) Prophecy ShardThe Heart of Eberron is a rare, pure Eberron Prophecy Shard that is richer in color than the typical Eberron shard, and it is not included in the Cache at the beginning of the campaign. They’re added only when your party achieves a significant goal that earns them a reputation worthy of a bard's tale.
The GM has the final say as to when a Heart of Eberron is added to the Cache. Hearts of Eberron are used only once and can be used in any of the following ways:
- As a Siberys Prophecy Shard with an additional +2 added to the total.
- To reroll any roll including damage rolls, rolls on a table, and running die rolls.
- To trade it in at the end of a session for an additional point of XP.
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