Savage Eberron: Races

As promised, here's my conversion for races in Savage Eberron. I highly recommend paying attention to the Hindrances which are something most Eberron conversions lack. I think they are important, especially for warforged, kalashtar, and changelings.

Let me know what you think.

Next up, Edges!

3 comments:

  1. I think I would stick with the Wizards and Warriors pdf from the PEG site for all the races I could. Other than that, I've a few comments.

    Changeling. Concise. I like it.

    I don't like the frail hindrance or others like it. I just don't think it's worth -2. I mean, say I'm creating an elf that's ANYTHING but a fighter type. I don't see that hindering me much.

    Why do half-elves get "Longevity," but none of the other races do.
    Same advantage with a different name and "trapping" might be better.
    Also, why must all half-elves be arrogant?

    Your Gnomes rock!

    Halflings are pretty much the same. You swapped in lucky instead of fortunate, but there isn't a mechanical difference.
    I think Talenta Halflings should get something to set them apart.

    I also like Kalashtar and Shifters. Concise and straight forward.

    Warforged. sigh... This is one where I definitely think it's better to convert the spirit rather than the system.
    I'll have to give it more thought, but I really think this can be streamlined a lot.

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  2. To start with, most of this material is swiped from other conversions with minor tweaks (I actually weakened most of the races from a +4 down to a +2).

    Most of the races are straight from the W&W PDF with one or two minor tweaks (e.g. - elves are not all-thumbs in D&D or in Eberron, but they do have a lower Con which I translated to the Frail Hindrance).

    Half-Elves: D&D half-elves live relatively long life spans compared to humans. Humans by nature are relatively skillful, and so it stands to reason that Eberron half-elves, who live among human societies and share some traits with humans, would develop a slight edge over humans when it comes to a skill.

    Arrogance is a personality trait of Khorovar half-elves according to one or more Eberron sourcebooks, Player's Guide to Eberron and Eberron Campaign Setting IIRC.

    Halflings: I'll ponder some ideas for Talenta halflings.

    Warforged: I can streamline the write-up as it's actually a combination of a new Monster Ability (living construct rather than construct) and a new race. I do think a distinction between a regular construct and a living construct should be mechanically conveyed.

    I preceded the 'races' section with the Living Construct definition which should streamline the warforged entry. The Living Construct definition could simply note the differences between a construct and a living construct instead of repeating itself, but I've always hated having to cross-reference three or more different sources for looking at a single race description. I wanted to avoid that for this conversion.

    I'd be interested to see how you would tackle the warforged. I've seen some simpler versions that I think seem to leave the warforged as nothing more than a conventional construct.

    Take a second look at the warforged and tell me if you think it's easier to read.

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  3. I think simply giving warforged the construct racial ability minus the immunity to called shots would cover it... I mean the way I see them they are essentially a construct with an anatomy. I would drop the light fortification (I don't want to roll everytime I get hit with a raise...) the net bonus from the two abilities would stay the same so it wouldn't otherwise affect the racial balance.

    I also dislike the limited vigor for the elves, I might give them anemic as a racial trait as that would penalize everyone equally and would not make fighting elves, like your typical valenar elf, too difficult to keep alive. Alternatively you could give them -1 to toughness, which would make them slightly sturdier without removing the fragility of the race, this way the impact on their toughness is similar but they can still soak well enough and are better off on the incapacitation table. Those are both -1 traits, so if you want to keep the existing balance you could just give them both.

    Other than that the races are looking pretty good.

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