The Immaterial Plane

A blog about role-playing games, mostly Savage Worlds, and home to an ongoing Savage Worlds Eberron adaptation

Tuesday, September 6, 2016

Savage Eberron: Living Spells

First introduced in the Eberron Campaign Setting, living spells have to be one of the coolest things to come out of the Mournland. Finally, with some assistance from +James Ramage, I've been able to bring the living spell to Savage Worlds. Along with it comes a new monstrous ability, Engulf.

Friday, February 26, 2016

Critique the Savage Worlds Eberron Conversion Companion

I'm looking for volunteers to critique my guide for running Eberron using Savage Worlds, poorly titled Savage Worlds Eberron Conversion Companion. It's been many moons since I've made any major edits or updates to it, and it's something that was developed throughout many years with many mistakes, corrections, and adjustments via many iterations. I think it could really use a fresh pair of critical and analytical eyes, preferably by individuals intimately familiar with the setting. So if you're interested, read on for more details.

Tuesday, December 15, 2015

Zombies It Is

Zombies hovering over you

After taking a lengthy hiatus from running and playing my Savage Worlds adaptation of Eberron, I've been looking to get back into the GM seat. If you listen to the Savage Bloggers Network Podcast, you know that I was struggling choosing which new setting (as well as a couple of older ones) to settle on. The list was long.

Monday, May 4, 2015

Savage Worlds or Shaken Worlds?

This weekend, Pinnacle Entertainment Group dropped a pretty amazing rules change on the forums.
At the beginning of their action, a Shaken character makes a Spirit roll to recover. On a failure, he remains Shaken. On a success, the character removes their Shaken condition and may take their action normally.
Clint Black, Savage Worlds Core Rules Brand Manager
As you can see on that thread, as well as on the Savage Worlds Google+ Community, there's a lot of disagreement on whether or not this is a good change. A small amount of that disagreement is based on misunderstanding both the intent and the effect of the rules, while others' points of argument are based the actual effects of the rules.

Wednesday, March 11, 2015

Loot Generator Redesign: Now Infused with Bourbon!

I recently redesigned the Savage Worlds Fantasy Companion Loot Generator. There were a few reasons for this change. If you're curious about the details of the changes or what those reasons were, read on.